Video Games
-Tuesday , 05th of November
2024-
-VIDEO GAMES-
L/O: to explore the history & context of video games
-since 1970 they have had a massive growth due to a rapid technology development
1970- Mathematical games such as hackers rush
1980-arcade games for example pac-man and multiplayer
1990- Microsoft games such as solitaire online and adventure games
2000- consoles mainly started to come out with games such as sims and war games and graphics improved
2010- mainly phones consoles and a lot more intense more detail much more advanced
1-more graphics
2-multiplayer
3-more enhanced development
1-online platform, consoles
2-because they can play it anywhere and everywhere online and offline
3-became much more into it and more focused because of the high quality detail
4-they make money by putting adverts in , the more adverts in the game the more money they get and depending on the longer ad they get more money
5-augmented reality is AR which is a video game through a screened head piece covering your eyes that you can connect to your phone which represents a real world in a virtual reality
call of duty - console - how to have key aim - came out October 29th 2003 - multiplayer with mates - online multiplayer
geometry dash - phone - favourite colours - came out 13th august 2013 - cures boredom when no data - solo player
Friday, 15th of November 2024
DO NOW-
1. what is the term for mutual advantages gained when multiple elements/companies work together- synergy
2. what is TECHNOLOGICAL CONVERGENCE- the process of combining different technologies into a single unit to create new product or offering
3. which system is used to age rate games- PEGI
4. what does the GRA stand for- games rating authority
5. what is REGULATION- the act of controlling something
HOW DO VIDEO GAMES MAKE MONEY
L/O:to explore how the gaming industry is funded
-in game purchases
-merch
-collaborations
-price of the game
-micro transactions
-exclusive items
-adverts
-subscriptions
-tie ends with film and tv
-sponsorships
Fortnite battle royal:
- in game purchases
- downloadable content sales
- games as a service (GaaS)
- micro transactions
- exclusive, limited edition content
- crew subscriptions
- merchandise & licensing deals
- the games revenue drop in the years after a successful launch because of how many people joined the game as soon as it came out it slowly dies down with excitement.
- LAUNCH- the promotional campaign targeted existing gamers.
- the campaign reached 150 million users across different gaming sites.
- it has a cinematic trailer.
- the game gained 10 million players in the first two weeks following its launch
- it is still very successful
WHY SO SUCCESSFUL
- 650 million registered players
- it has generated 5 1/2 million
- this year having 222 million active players every day
COLLABERATIONS
- one factor in its success is the interrogation of characters from other successful franchisees, such as marvel and star wars.
- for example , the avengers 'infinity gauntlet limited time mash-up' generated 1.2 million mentions on social media in the first two days.
- this 'buzz' raises awareness of the game amongst audiences who are not existing gamers.
- marvel
- Futurama
- deadpool
- wolverine
- harleigh quinn
- joker
- batman
- juice world
- marshmallow
- john wick
- my hero academia
- family guy
- friday 13th
- hulk
- mr beast
- ghost rider
- star lord
- Spiderman
- eminem
- mandalorian
- star wars
-personal identifications- skins , relating to a character from a film or show which mean something to you.
-entertainment- causes gaming where you can talk to your friends online , level up , do quests like an adventure offline solo game
Good class notes. Well done. Try using full sentences so it makes revision easier.
ReplyDeleteCONVERGENCE Q:
A good answer but please try to answer in paragraphs.
AUDIENCE 12 MARK HWK:
Not completed
FORTNITE POPULARITY HWK:
Not completed